Educational apps have become one of the most common ways to learn new skills, languages and academic subjects. With hundreds of thousands of options across the app stores, users can access structured courses, tutoring support and bite-sized lessons on almost any topic. The category is consistently among the largest on both Google Play and the Apple App Store.
Adoption surged during the pandemic, when schools and universities shifted online and millions of adults retrained or took up new hobbies. Gamified design helped sustain daily engagement, turning study into a habit that could fit around work, commuting or home life.
For many students, these apps began to supplement or partially replace traditional tutoring and classroom support. Platforms such as Google Classroom and ClassDojo became core infrastructure for remote teaching, while Chegg briefly became the most valuable ed-tech company by positioning itself as a homework-help hub.
Demand for digital reskilling continues to rise, and younger users in particular have embraced mobile learning. In the United States, Gen Z are more than twice as likely to use education apps as the general population. Schools and universities have also continued to blend app-based tools with in-person teaching, normalising hybrid learning models.
A new challenge has emerged with the rise of AI chatbots. Students can now generate explanations or homework answers instantly, which undermines the value of paid study-help services. Ed-tech companies have had to adapt: Duolingo and Chegg have integrated ChatGPT-based features, while others are experimenting with AI tutors, automated marking and personalised learning paths. The question for the sector is how much value AI can add without eroding subscription revenue models.
We have collected data and statistics on education apps. Read on below to find out more. If you want to dive deeper into the education app market, check out our Education App Report.
Key Education App Statistics
- The educational app sector made $6.3 billion in 2024, a 6.7% increase on the previous year
- Duolingo generated the most in-app revenue, at $448 million
- North America was responsible for 46% of education app spend
- Education apps were used by close to 750 million people in 2024
- Duolingo had the most registered users of all education apps, at 700 million
- There were 405,000 education apps on both the Apple App Store and Google Play Store
- Education apps were downloaded over one billion times in 2024
- Duolingo was the most downloaded in 2024 with 175 million downloads
Education App Report 2025
Want to learn more about the education app industry? Our Education App Report covers financials, market share, users, installs, demographics and benchmarking data.
- Charts: 86
- Data Points: 1583
- Apps covered: 20
The Top 50 Education Apps
This is our ranking of the top 50 education apps, based on recent installs, in-app revenue and other subscription revenue. It features a range of subsectors, such as language learning, skills and apps for kids. We have this available as a downloadable PDF with a landscape version, for slides and presentations.
Education App Market Landscape
The education app market covers a wide range of subsectors, spanning everything from games that teach kids aged 2-8 years old maths and English, to apps that help teenagers break down hard equations and dive deeper into topics, to further education for people to learn new skills for the workplace. You can download this map as a PDF, which includes a landscape version for presentations.
Education App Revenue
Education apps generated $6.3 billion of revenue in 2024, with accelerated growth during the pandemic.



