The Top 50 Education Apps

Our top 50 ranking offers a market-wide view of the education app ecosystem, combining installs, usage, and in-app revenue to highlight the sector’s leading apps.

The education app market spans every stage of learning, from early years and primary school through to secondary education, university and adult upskilling for professional roles. It serves a wide range of motivations, from learning a language for a holiday to developing niche skills for personal interests, with apps tailored to almost every goal.

More than $6 billion is spent on education apps each year, according to the Education App Report, with most of that revenue coming from subscriptions and one-off class purchases. Online courses, typically focused on post-education skills training, generate the most income of all subsectors, while study and language-learning apps attract the largest user bases.

Duolingo is the dominant app for language learning. It has the most installs, most users and generates far more revenue than any competitor. It has also weaved artificial intelligence into its platform, through a new subscription-tier that lets users have real-time conversations in another language.

But there are other ways to learn a language. Speak, HelloTalk and Tandem focus on speaking the language, either with the app or with native speakers. Preply goes one further as a marketplace for language tutors.

Plenty of apps specialise in providing assistance for homework and exams, either through online forums and professional assistance by the likes of Brainly and Chegg Study, or with the help of AI in the case of Photomath, Knowunity and StudyX.

Outside of specific homework problems, students can also perform flashcard exercises on Quizlet and try past exam papers on Brainly and Chegg.

Maths is the breakaway subsector in homework helper due to the amount of apps built specifically for math problems. Gauth, Question AI and Nerd AI all use natural language processing and generative AI to read the problems and provide step-by-step guidance on how to solve them.

Access to digital services starts at a young age and there are many apps aimed at providing educational experiences for ages two to eight. Lingokids, Kiddopia and Keiki have a wide range of games teaching English, math, science and problem-solving.

Minecraft Education uses the framework of Minecraft to let kids tackle a range of subjects such as reading, maths, history and coding, with teachers able to customise lessons to better fit the class.

There are plenty of education apps built for post-school learning. Seekho, Udemy and Coursera focus on skills for people looking to reskill, improve their job prospects, or switch industries. Mino focuses on coding lessons for both students and post-education learners.

Skillshare and MasterClass are less structured in the typical teaching fashion, both offering thousands of courses on a wide range of topics. Creative professionals and famous icons host these lessons.

Music is another subsector to be highlighted in the skills section, because of the amount of apps that are available to learn music or a specific instrument. Yousician is a platform for learning all instruments, while Simply Guitar and Flowkey focus on one specific instrument.